Dragon Eggs can only be picked up by a player if they have placed down at least one of the 4 end crystals.
All players will receive 1000 as long as they have dealt damage to the dragon.(Change to: Players will receive money based on the amount/percentage of damage they have dealt to the dragon.)
Dragon breath can be sold to /shop at 400 per bottle.(The price is not high, since one dragon needs four crystals which need 4 ghast tears. Ghasts tears are very hard to get without /fly. The average price for a ghast tear is around 100k.)
*Add an option to trade a dragon egg for a creeper spawner (Note: gun powder can’t be sold to /shop. Also, the plot mob limit still applies so it won’t spawn anything if there are too many mobs on a plot.) This can encourage dragon fights and bring more fireworks to the munity.
New /dragon top shows players who have fought the highest number of dragons/dealt the highest amount of damage to dragons/spawned the highest number of dragons.
Add armor stand pedestals displaying top players in dragon stats.
Better Economy
One of the issues season 7 and season 6 had was that there weren’t enough ways to spend money. Adding more ways to spend money will improve the economy in season 8.
Purchasable Plot Limits and Customizations
Purchasable plot biome change 10k each time (It’s rarely used so it should charge more.)
Purchasable plot name change (10k first time, 20k second time, 40k third time, etc.), so players can work for the plot name they want, instead of trying to win a petition of claiming names as early as possible.
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Purchasable plot beacon limit: 10k for 1 beacon, 20k for 2 beacons, 40k for 3 beacons, 80k for 4 beacons, etc.
Purchasable plot heads limit: 20k for every 5 heads.
Purchasable plot holoskulls limit: 20k for each holoskull.
Purchasable chestshop limit: 1000 for every 5 buying/selling signs.
Purchasable mob limit: 10k for first 5 mobs, 20k for the next 5, 40k for the next 5, etc. Up to 25 mobs per plot.
Purchasable Spawn Eggs (NOTE: Mobs can't be bred on plots)
Add purchasable mob spawn eggs to /shop. They provide nice ways to get pets on plots. Price should be 100k each minimum so plot pets remain relatively rare and special. Pets should take time and effort to get. There should also be a limit on how many spawn eggs a player can buy in total, maybe 10.
Purchasable Advertising Slots
Add a new page of /shop showing player owned shops. These slots can be rented at an hourly cost of 50 per hour.
Items Purchasable from /shop
Adding purchasable items to /shop to help and encourage overworld exploration and PvP. The price of items should be relatively high so people will try to obtain them in vanilla ways or through trading instead of considering buying them from /shop as the first or the best option.
Add Enchanted Golden Apples to /shop at 20k each.
Add fireworks to /shop at 20k per stack
Add ender pearls to /shop at 200 each.
1.8 PvP
There have been lots of suggestions of changing the PvP from 1.12 to 1.8 from the munity. Even those who PvPs a lot during this season don’t seem to enjoy 1.12 PvP. Some ideas are:
Changing the PvP on the entire server to 1.8 PvP (lag seems to be a concern)
OR
Making the PvP Arena similar to the current /duel arena, which is on 1.8, and leave the other parts of the server unchanged (but with the inventory and armors carried instead of the default kits)
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Adjusted Quests
Different from money which requires grinding farms and selling items, quest points reflect another aspect of the gameplay: persistence. Quest tops should be given more recognition so it encourages more players to get on and do quests on a daily basis.
Add armor stand pedestals displaying top players in quest points.
Adjusting quest rewards and difficulties
Daily quests should be easy to do with less reward (1.5k each instead of 2k each. 1 quest point each). Some good options are:
Collecting a small amount (10-50) of items (easy to obtain) in inventory
Eating a small amount of food (5-20)(easy to obtain)
Placing down a type of block for a number of times (2-7)
Harvest a small amount of crops (50-100)
Weekly quests should be more difficult than daily quests but are not very hard to do (15k each, 5 quest points each)
Crafting a certain amount (45-150) of items
Catching a certain amount (45-150) of fish
Killing a certain amount (45-150) of mobs